![]() I never used any freeware or even less payware AI traffic application / plugin for X-Plane, and I really don't like the idea of messing around with "complex" configurations when in MFS I just have to tick to boxes. I would like to have this sort of functionality in XP12 too, preferably for free as well. You can optionally also provide a 7-byte flight ID (tailnumber or flightnumber) for each target which is used to identify the target on the X-Plane map. I would like to have this sort of functionality in XP12 too, preferably for free as well. You must not assume other plugins or X-Plane assign IDs matching real world aircraft databases when they don’t set the MSB. In MFS the Real World Traffic, injected by the simulation engine, can actually get controlled even by the default ATC, and it works, and it's astounding to arrive LPPT at a prime hour and share my final approach with the exact same aircraft arriving to the airport IRL, but at the same time having the chance to see their real flight paths turn virtual and detached from reality when ATC commands them to go-around or the like. This is why all my flights start by making sure that no AI aircraft are active. This is altruistic but at the same time IMO not realistic □ ![]() I've asked Austin to consider making them a lot less heavy on the system, but Austin's idea of AI aircraft is that AI or not AI, they really have to follow the exact same constraints imposed by the weather and the flight dynamics of all other aircraft flying in the sim. Not directly related to the OP, but AI aircraft and the way they work in X-Plane has been debated a lot since XP10.
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